AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Latin America: Q3 2022
Discover the performance of the top 5 casual games on the Android platform in Latin America during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the casual games category on the Android platform in Latin America saw significant activity. Here’s a detailed look at the performance of the top 5 games: Coin Master, Candy Crush Saga, Gardenscapes, Fishdom, and Pokémon GO.
Coin Master from Moon Active saw its weekly revenue fluctuate, peaking at around $457K in early August and maintaining figures above $400K towards the end of the quarter. Weekly downloads showed a general decline from 190K at the start of the quarter to about 129K by the end of September. Weekly active users remained strong, peaking at approximately 1.58M in early September before dropping to 1.43M by the end of the quarter.
Candy Crush Saga by King had a steady revenue stream, starting at $228K and rising to around $253K by the end of September. Downloads were robust, peaking at 566K in early August but gradually declining to 401K by the end of the quarter. Active users hovered around 5.7M to 6.1M throughout the quarter, maintaining consistent engagement.
Gardenscapes from Playrix experienced a steady revenue increase, reaching approximately $165K in early September. Weekly downloads peaked at 102K in late August, with a slight decrease to 93K by the end of September. Active users remained relatively stable, fluctuating between 1.31M and 1.60M during the quarter.
Fishdom, also from Playrix, showed a consistent revenue trend, peaking at about $118K in late September. Downloads varied, starting at 165K and dropping to around 113K before slightly recovering to 143K by the end of the quarter. Active users saw a mild decline from 1.05M to around 852K.
Pokémon GO by Niantic had a weekly revenue that peaked at $138K in late August, before ending the quarter at around $83K. Downloads remained steady, averaging around 150K. Active users were strong, starting at 12.2M at the beginning of the quarter and ending at nearly 11.5M.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.